Version: 2017.2
public void SampleAnimation (GameObject go, float time);

パラメーター

go アニメーションさせるゲームオブジェクト
time アニメーションをサンプリングする時間

説明

アニメーションのプロパティーに時間を与えてアニメーションのサンプリングを行います

It is recommended to use the Animation interface instead for performance reasons. This will sample animation at the given time. Any component properties that are animated in the clip will be replaced with the sampled value. Most of the time you want to use Animation.Play instead. SampleAnimation is useful when you need to jump between frames in an unordered way or based on some special input.

See Also: Animation.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public AnimationClip clip; void Update() { clip.SampleAnimation(gameObject, clip.length - Time.time); } }