Version: 2017.1

説明

Last render queue that is considered "opaque".

Render queues in [0, GeometryLast] range are treated as opaque objects (sorted to reduce render state changes), whereas queues in [GeometryLast+1, 5000] range are treated as semitransparent objects (sorted back-to-front).

See Also: Material.renderQueue, Shader.renderQueue, subshader tags.