Version: 2017.1
public static void SetShaderMode (Rendering.BuiltinShaderType type, Rendering.BuiltinShaderMode mode);


type 変更するビルトインシェーダーのタイプ
mode ビルトインシェーダーに使用するモード



By default, certain parts of rendering pipeline in Unity (e.g. deferred shading light calculations) use built-in shader. However, it is possible to setup a custom shader to replace the built-in functionality, or to turn off support for it altogether.

When setting BuiltinShaderMode.UseCustom, you also need to indicate which shader to use. See SetCustomShader.

See Also: GetShaderMode, SetCustomShader, Graphics Settings.