Version: 2017.1
public static void SetShowMeshColliders (PhysicsVisualizationSettings.FilterWorkflow filterWorkflow, PhysicsVisualizationSettings.MeshColliderType colliderType, bool show);

説明

Should MeshColliders be shown.

Convex and non-convex MeshColliders are controlled separately by colliderType.

See Also: MeshColliderType, MeshCollider.convex.