Version: 2017.1
public static Collider2D[] OverlapCapsuleAll (Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

パラメーター

point Center of the capsule.
size Size of the capsule.
direction カプセルの向く方向
angle Angle of the capsule.
layerMask 特定レイヤーのオブジェクトのみを判定するフィルター
minDepth この値よりも大きな Z 座標(深度)にあるオブジェクトのみを含む
maxDepth この値よりも小さな Z 座標(深度)のオブジェクトのみを含む

戻り値

Collider2D[] 投げかけた結果が返されます。

説明

Get a list of all colliders that fall within a capsule area.

This function is similar to OverlapCapsule except that all colliders that fall within the capsule are returned. The colliders in the returned array are sorted in order of increasing Z coordinate. An empty array is returned if there are no colliders within the box.

Note that this function will allocate memory for the returned Collider2D array. You can use OverlapCapsuleNonAlloc to avoid this overhead if you need to make the check frequently.

See Also: OverlapCapsule, OverlapCapsuleNonAlloc.