Version: 2017.1
public Vector2 GetTextureScale (string name);

パラメーター

name プロパティーの名前

説明

テクスチャのプロパティー名から画像の大きさを取得します

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureScale property, SetTextureScale.