Version: 2017.1
public Matrix4x4 GetMatrix (string name);
public Matrix4x4 GetMatrix (int nameID);


nameID Shader.PropertyToID によって検索されるプロパティーの nameID
name プロパティーの名前


設定された名前から matrix 値を取得します

This is mostly used with custom shaders that need extra matrix parameters. Matrix parameters are not exposed in the material inspector, but can be set and queried with SetMatrix and GetMatrix from scripts.

See Also: SetMatrix, Materials, ShaderLab documentation, Shader.PropertyToID.