Version: 2017.1
public T[] GetBehaviours ();

説明

T に一致する、または型 T 派生の、すべての StateMachineBehaviour を返します。なかった場合は null を返します。

using UnityEngine;
using System.Collections;

// An example StateMachineBehaviour. public class BreathBehaviour : StateMachineBehaviour { public bool fastBreath;

// OnStateUpdate is called at each Update frame between OnStateEnter and OnStateExit callback override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { animator.SetBool("FastBreath", fastBreath); } }

public class RunBehaviour : StateMachineBehaviour { // OnStateUpdate is called at each Update frame between OnStateEnter and OnStateExit callback override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { BreathBehaviour[] breathBehaviours = animator.GetBehaviours<BreathBehaviour>(); for (int i = 0; i < breathBehaviours.Length; i++) breathBehaviours[i].fastBreath = true; } }