Version: 2017.1
public bool CalculatePath (Vector3 targetPosition, AI.NavMeshPath path);


targetPosition リクエストした目的地
path 計算結果のパス


bool パスが見つかった場合は true


エージェントが目標値までにたどり着く道程を計算し、path 引数に格納します

This function can be used to plan a path ahead of time to avoid a delay in gameplay when the path is needed. Another use is to check if a target position is reachable before moving the agent.

using UnityEngine;
using UnityEngine.AI;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform target; private NavMeshAgent agent; void Start() { agent = GetComponent<NavMeshAgent>(); NavMeshPath path = new NavMeshPath(); agent.CalculatePath(target.position, path); if (path.status == NavMeshPathStatus.PathPartial) { } } }