Vector3Int

struct in UnityEngine

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Descripción

Representation of 3D vectors and points using integers.

This structure is used in some places to represent 3D positions and vectors that don't require the precision of floating-point.

Variables Estáticas

downShorthand for writing Vector3Int (0, -1, 0).
leftShorthand for writing Vector3Int (-1, 0, 0).
oneShorthand for writing Vector3Int (1, 1, 1).
rightShorthand for writing Vector3Int (1, 0, 0).
upShorthand for writing Vector3Int (0, 1, 0).
zeroShorthand for writing Vector3Int (0, 0, 0).

Variables

magnitudeRetorna la longitud de este vector (Read Only).
sqrMagnitudeRetorna la longitud cuadrada de este vector (Read Only).
this[int]Access the x, y or z component using [0], [1] or [2] respectively.
xComponente X del vector.
yComponente Y del vector.
zComponente Z del vector.

Funciones Públicas

ClampClamps the Vector3Int to the bounds given by min and max.
EqualsReturns true if the objects are equal.
GetHashCodeGets the hash code for the Vector3Int.
SetSet x, y and z components of an existing Vector3Int.
ToStringRetorna un string bien formateado para este vector.

Funciones Estáticas

CeilToIntConverts a Vector3 to a Vector3Int by doing a Ceiling to each value.
DistanceDevuelve la distancia entre a y b.
FloorToIntConverts a Vector3 to a Vector3Int by doing a Floor to each value.
MaxRetorna un vector que está hecho de los componentes más grandes de dos vectores.
MinRetorna un vector que está hecho de los componentes más pequeños de dos vectores.
RoundToIntConverts a Vector3 to a Vector3Int by doing a Round to each value.
ScaleMultiplica dos vectores en función de los componentes.

Operadores

operator -Resta un vector a otro.
operator !=Devuelve verdadero si los vectores son diferentes.
operator *Multiplica un vector por un número.
operator /Divide un vector por un número.
operator +Suma dos vectores.
operator ==Devuelve true si dos vectores son iguales.
Unknown operatorConverts a Vector3Int to a Vector2Int.
Vector3Converts a Vector3Int to a Vector3.