Manages Scene Visibility in the editor.
| AreAllDescendantsHidden | Checks whether all the descendants of a GameObject are hidden. |
| AreAllDescendantsVisible | Checks whether all the descendants are visible. |
| AreAnyDescendantsHidden | Checks whether any descendants are hidden. |
| DisableAllPicking | Disables picking on all GameObjects. |
| DisablePicking | Disables picking on a GameObject, or an Array of GameObjects, and their descendants. |
| EnableAllPicking | Enables picking on all GameObjects. |
| EnablePicking | Enables picking on a GameObject, or an array of GameObjects, and its descendants. |
| ExitIsolation | Exits Isolation Mode. |
| Hide | Hides a GameObject, or an Array of GameObjects, and their descendants. |
| HideAll | Hides all GameObjects. |
| IsCurrentStageIsolated | Checks whether the current stage is in Isolation mode. |
| IsHidden | Checks the hidden state of a GameObject and, optionally, its descendants. |
| Isolate | Isolates a GameObject and its descendants. |
| IsPickingDisabled | Checks the picking state of a GameObject and, optionally, its descendants. |
| IsPickingDisabledOnAllDescendants | Checks whether all the descendants of a GameObject have picking disabled. |
| IsPickingDisabledOnAnyDescendant | Checks whether any descendants have picking disabled. |
| IsPickingEnabledOnAllDescendants | Checks whether all the descendants are pickable. |
| Show | Shows a GameObject, or an array of GameObjects, and its descendants. |
| ShowAll | Shows all GameObjects. |
| TogglePicking | Toggles the picking ability of a GameObject. |
| ToggleVisibility | Toggles the visible state of a GameObject. |
| pickingChanged | The event raised whenever the picking state of a GameObject changes. |
| visibilityChanged | The event raised whenever the visibility of a GameObject changes. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | El nombre del objeto. |
| GetInstanceID | Devuelve el id de la instancia del objeto. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Clona el objeto original y devuelve el clon. |
| CreateInstance | Crea una instancia de un objeto scriptable. |
| bool | ¿Existe el objeto? |
| operator != | Compare si dos objetos se refieren a un objeto diferente. |
| operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |
| Awake | Esta función se llama cuando el script ScriptableObject empieza. |
| OnDestroy | Esta función se llama cuando el objeto scriptable se destruirá. |
| OnDisable | Esta función se llama cuando el objeto scriptable se va fuera del alcance (scope). |
| OnEnable | Esta función se llama cuando el objeto es cargado. |