Representa el importador de plugins.
| DefineConstraints | Allows you to specify a list of #define directives which controls whether your plug-in should be included. |
| isNativePlugin | Es el plugin nativo o manejado? Tenga en cuenta: Las librerías con soporte CLR se tratan como plugins nativos, ya que Unity no puede cargar esas librerías. Usted todavía puede accederlas mediante P/Invoke. |
| isPreloaded | Is a native plugin loaded during startup or on demand? |
| PluginImporter | Constructor. |
| ClearSettings | Clear all plugin settings and set the compatability with Any Platform to true. |
| GetCompatibleWithAnyPlatform | Checks whether a plugin is flagged as being compatible with Any Platform. |
| GetCompatibleWithEditor | Es el plugin compatible con el editor. |
| GetCompatibleWithPlatform | Es el plugin compatible con la plataforma especificada. |
| GetEditorData | Retorna datos específicos del editor para la key especificada. |
| GetExcludeEditorFromAnyPlatform | Is Editor excluded when Any Platform is set to true. |
| GetExcludeFromAnyPlatform | Is platform excluded when Any Platform set to true. |
| GetIsOverridable | Identifies whether or not this plugin will be overridden if a plugin of the same name is placed in your project folder. |
| GetPlatformData | Obtiene datos específicos de plataforma. |
| SetCompatibleWithAnyPlatform | Sets compatibility with Any Platform. |
| SetCompatibleWithEditor | Sets compatibility with any editor. |
| SetCompatibleWithPlatform | Sets compatibility with the specified platform. |
| SetEditorData | Sets editor specific data. |
| SetExcludeEditorFromAnyPlatform | Exclude Editor from compatible platforms when Any Platform is set to true. |
| SetExcludeFromAnyPlatform | Exclude platform from compatible platforms when Any Platform is set to true. |
| SetIncludeInBuildDelegate | Setting the delegate function to be called by ShouldIncludeInBuild. |
| SetPlatformData | Sets platform specific data. |
| ShouldIncludeInBuild | Identifies whether or not this plugin should be included in the current build target. |
| GetAllImporters | Devuelve todos los importadores plugin para todas las plataformas. |
| GetImporters | Retorna todos los importadores plugin para la plataforma especificada. |
| IncludeInBuildDelegate | Delegate to be used with SetIncludeInBuildDelegate. |
| assetBundleName | Get or set the AssetBundle name. |
| assetBundleVariant | Get or set the AssetBundle variant. |
| assetPath | The path name of the asset for this importer. (Read Only) |
| importSettingsMissing | The value is true when no meta file is provided with the imported asset. |
| userData | Get or set any user data. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | El nombre del objeto. |
| AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. |
| GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. |
| RemoveRemap | Removes an item from the map of external objects. |
| SaveAndReimport | Save asset importer settings if asset importer is dirty. |
| SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. |
| SupportsRemappedAssetType | Checks if the AssetImporter supports remapping the given asset type. |
| GetInstanceID | Devuelve el id de la instancia del objeto. |
| ToString | Returns the name of the object. |
| GetAtPath | Retrieves the asset importer for the asset at path. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Clona el objeto original y devuelve el clon. |
| bool | ¿Existe el objeto? |
| operator != | Compare si dos objetos se refieren a un objeto diferente. |
| operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |