class in UnityEngine.Playables
/
Hereda de:Behaviour
Implementa interfaces:IExposedPropertyTable
Cambiar al ManualInstantiates a PlayableAsset and controls playback of Playable objects.
| duration | The duration of the Playable in seconds. |
| extrapolationMode | Controls how the time is incremented when it goes beyond the duration of the playable. |
| initialTime | The time at which the Playable should start when first played. |
| playableAsset | The PlayableAsset that is used to instantiate a playable for playback. |
| playableGraph | The PlayableGraph created by the PlayableDirector. |
| playOnAwake | Whether the playable asset will start playing back as soon as the component awakes. |
| state | The current playing state of the component. (Read Only) |
| time | The component's current time. This value is incremented according to the PlayableDirector.timeUpdateMode when it is playing. You can also change this value manually. |
| timeUpdateMode | Controls how time is incremented when playing back. |
| ClearGenericBinding | Clears the binding of a reference object. |
| ClearReferenceValue | Clears an exposed reference value. |
| DeferredEvaluate | Tells the PlayableDirector to evaluate it's PlayableGraph on the next update. |
| Evaluate | Evaluates the currently playing Playable at the current time. |
| GetGenericBinding | Returns a binding to a reference object. |
| GetReferenceValue | Retreives an ExposedReference binding. |
| Pause | Pauses playback of the currently running playable. |
| Play | Instatiates a Playable using the provided PlayableAsset and starts playback. |
| RebindPlayableGraphOutputs | Rebinds each PlayableOutput of the PlayableGraph. |
| RebuildGraph | Discards the existing PlayableGraph and creates a new instance. |
| Resume | Resume playing a paused playable. |
| SetGenericBinding | Sets the binding of a reference object from a PlayableBinding. |
| SetReferenceValue | Sets an ExposedReference value. |
| Stop | Stops playback of the current Playable and destroys the corresponding graph. |
| paused | Event that is raised when a PlayableDirector component has paused. |
| played | Event that is raised when a PlayableDirector component has begun playing. |
| stopped | Event that is raised when a PlayableDirector component has stopped. |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
| isActiveAndEnabled | Has the Behaviour had active and enabled called? |
| gameObject | El game object que tiene este componente adjunto. Un componente siempre está adjunto a un game object. |
| tag | El tag de este game object. |
| transform | The Transform attached to this GameObject. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | El nombre del objeto. |
| BroadcastMessage | Llama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos. |
| CompareTag | ¿Este game object está etiquetado con tag? |
| GetComponent | Devuelve un componente de tipo type si el game object tiene a alguno adjuntado, o null si no lo tiene. |
| GetComponentInChildren | Retorna el componente de tipo type en el GameObject o cualquiera de sus hijos utilizando depth first search (busqueda de profundidad). |
| GetComponentInParent | Retorna el componente de tipo type en el GameObject o cualquiera de sus padres. |
| GetComponents | Retorna todos los componentes de tipo type en el GameObject. |
| GetComponentsInChildren | Retorna todos los componentes de tipo type en el GameObject o cualquiera de sus hijo. |
| GetComponentsInParent | Retorna todos los componentes de tipo type en el GameObject o cualquiera de sus padres. |
| SendMessage | Llama al método denominado methodName en cada MonoBehaviour de este game object. |
| SendMessageUpwards | Llama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour. |
| TryGetComponent | Gets the component of the specified type, if it exists. |
| GetInstanceID | Devuelve el id de la instancia del objeto. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Clona el objeto original y devuelve el clon. |
| bool | ¿Existe el objeto? |
| operator != | Compare si dos objetos se refieren a un objeto diferente. |
| operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |