public Vector2 GetTextureScale (string name);
public Vector2 GetTextureScale (int nameID);

Parámetros

nameIDEl ID del nombre de la propiedad recuperada por Shader.PropertyToID.
nameEl nombre de una propiedad.

Descripción

Obtiene la escala de posicionamiento del propertyName de la textura.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureScale property, SetTextureScale.