public Color color ;


The main color of the Material.

By default, Unity considers a color with the property name name "_Color" to be the main color. Use the [MainColor] ShaderLab Properties attribute to make Unity consider a color with a different property name to be the main color.

This is the same as calling GetColor or SetColor with the property name of the main color as a parameter.

See Also: SetColor, GetColor, ShaderLab: Properties, ShaderPropertyFlags.MainColor.

using UnityEngine;

public class Example : MonoBehaviour { // Fade the color from red to green // back and forth over the defined duration

Color colorStart =; Color colorEnd =; float duration = 1.0f; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); }

void Update() { float lerp = Mathf.PingPong(Time.time, duration) / duration; rend.material.color = Color.Lerp(colorStart, colorEnd, lerp); } }