LightProbes.GetInterpolatedProbe

Cambiar al Manual
public static void GetInterpolatedProbe (Vector3 position, Renderer renderer, out Rendering.SphericalHarmonicsL2 probe);

Descripción

Retorna un probe interpolado para la posición dada para ambos light probes en tiempo real y baked combinados.

Renderer is only needed to speed up the search for the current tetrahedron, as it caches the index of the tetrahedron it was in the last frame.