Script interface for font assets.
You can use this class to dynamically switch fonts on Text Meshes.
See Also: TextMesh.
| ascent | El tamaño por defecto de la fuente. |
| characterInfo | Access an array of all characters contained in the font texture. |
| dynamic | Is the font a dynamic font. |
| fontSize | El tamaño por defecto de la fuente. |
| lineHeight | El tamaño por defecto de la fuente. |
| material | The material used for the font display. |
| Font | Crear una nueva fuente. |
| GetCharacterInfo | Get rendering info for a specific character. |
| HasCharacter | ¿Contiene esta fuente un carácter específico? |
| RequestCharactersInTexture | Request characters to be added to the font texture (dynamic fonts only). |
| CreateDynamicFontFromOSFont | Creates a Font object which lets you render a font installed on the user machine. |
| GetMaxVertsForString | Returns the maximum number of verts that the text generator may return for a given string. |
| GetOSInstalledFontNames | Get names of fonts installed on the machine. |
| GetPathsToOSFonts | Gets the file paths of the fonts that are installed on the operating system. |
| textureRebuilt | Set a function to be called when the dynamic font texture is rebuilt. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | El nombre del objeto. |
| GetInstanceID | Devuelve el id de la instancia del objeto. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Clona el objeto original y devuelve el clon. |
| bool | ¿Existe el objeto? |
| operator != | Compare si dos objetos se refieren a un objeto diferente. |
| operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |