class in UnityEditor.Experimental.AssetImporters
/
Hereda de:Experimental.AssetImporters.AssetImporterEditor
Cambiar al ManualDefault editor for source assets handled by Scripted Importers.
See ScriptedImporter and AssetImporterEditor.
| extraDataSerializedObject | A SerializedObject that represents the extraDataTarget or the extraDataTargets of the AssetImporterEditor. | 
| extraDataTarget | The extra data object associated with the Editor.target. | 
| extraDataTargets | An array of objects associated with each Editor.targets. | 
| extraDataType | Override this property to return a type that inherits from ScriptableObject. This makes the AssetImporterEditor aware of serialized data outside of the Importer. | 
| needsApplyRevert | Whether the ApplyRevertGUI method is required to draw in the Inspector. | 
| showImportedObject | Should imported object be shown as a separate editor? | 
| useAssetDrawPreview | Determines if the asset preview is handled by the AssetEditor or the Importer DrawPreview | 
| serializedObject | Un SerializedObject representando el objeto u objetos siendo inspeccionados. | 
| target | El objeto siendo inspeccionado. | 
| targets | Un arreglo de todos los objetos siendo inspeccionados. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | El nombre del objeto. | 
| HasModified | Determine if the import settings have been modified. | 
| OnDisable | This function is called when the editor object goes out of scope. | 
| OnEnable | Esta función se llama cuando el objeto es cargado. | 
| OnInspectorGUI | Override this method to create your own Inpsector GUI for a ScriptedImporter. | 
| CreateInspectorGUI | Implement this method to make a custom UIElements inspector. | 
| DrawDefaultInspector | Draws the built-in inspector. | 
| DrawHeader | Llame esta función para dibujar el encabezado del editor. | 
| DrawPreview | El primer punto de entrada para Preview Drawing. | 
| GetInfoString | Implemente este método para mostrar información asset encima de la pre-visualización del asset. | 
| GetPreviewTitle | Anule este método si desea cambiar la etiqueta del área de vista previa. | 
| HasPreviewGUI | Anule este método en las sub-classes si usted implementa OnPreviewGUI. | 
| OnInspectorGUI | Implemente esta función para crear un inspector personalizado. | 
| OnInteractivePreviewGUI | Implemente para crear su propia vista previa personalizada interactiva. Las vistas previas interactivas personalizadas se utilizan en el área de vista previa del inspector y el selector de objetos. | 
| OnPreviewGUI | Implement to create your own custom preview for the preview area of the inspector, the headers of the primary editor, and the object selector. | 
| OnPreviewSettings | Anule este método si desea mostrar controles personalizados en el encabezado de la vista previa. | 
| RenderStaticPreview | Override this method if you want to render a static preview. | 
| Repaint | Redraw any inspectors that shows this editor. | 
| RequiresConstantRepaint | Checks if this editor requires constant repaints in its current state. | 
| UseDefaultMargins | Anule este método en subclases para devolver false si no desea márgenes predeterminados. | 
| GetInstanceID | Devuelve el id de la instancia del objeto. | 
| ToString | Returns the name of the object. | 
| Apply | Saves any changes from the Editor's control into the asset's import settings object. | 
| ApplyAndImport | Saves the changes from the editor UI to the settings object and imports the asset. | 
| ApplyButton | Implements the 'Apply' button of the inspector. | 
| ApplyRevertGUI | Add's the 'Apply' and 'Revert' buttons to the editor. | 
| Awake | This function is called when the Editor script is started. | 
| InitializeExtraDataInstance | This method is called during the initialization process of the Editor, after Awake and before OnEnable. | 
| OnApplyRevertGUI | Process the 'Apply' and 'Revert' buttons. | 
| ResetValues | Reset the import settings to their last saved values. | 
| RevertButton | Implements the 'Revert' button of the inspector. | 
| ShouldHideOpenButton | Returns the visibility setting of the "open" button in the Inspector. | 
| CreateCachedEditor | On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one. | 
| CreateCachedEditorWithContext | Creates a cached editor using a context object. | 
| CreateEditor | Crea un editor personalizado para targetObject o targetObjects. | 
| CreateEditorWithContext | Make a custom editor for targetObject or targetObjects with a context object. | 
| DrawFoldoutInspector | Draws the inspector GUI with a foldout header for target. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. | 
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. | 
| Instantiate | Clona el objeto original y devuelve el clon. | 
| CreateInstance | Crea una instancia de un objeto scriptable. | 
| bool | ¿Existe el objeto? | 
| operator != | Compare si dos objetos se refieren a un objeto diferente. | 
| operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. | 
| OnSceneGUI | Enables the Editor to handle an event in the Scene view. | 
| Awake | Esta función se llama cuando el script ScriptableObject empieza. | 
| OnDestroy | Esta función se llama cuando el objeto scriptable se destruirá. | 
| OnDisable | Esta función se llama cuando el objeto scriptable se va fuera del alcance (scope). | 
| OnEnable | Esta función se llama cuando el objeto es cargado. | 
| finishedDefaultHeaderGUI | An event raised while drawing the header of the Inspector window, after the default header items have been drawn. |