Define un color pixel en coordenadas (face, x, y).
Call Apply to actually upload the changed pixels to the graphics card.
Uploading is an expensive operation, so you'll want to change as many pixels
as possible between Apply
calls.
This method works only on RGBA32
, ARGB32
, RGB24
and Alpha8
texture formats.
For other formats SetPixel
is ignored.
See Also: SetPixelData, Apply method.
using UnityEngine;
public class Example : MonoBehaviour { public Cubemap cubeMap;
void Start() { // Set the pixel at (0,0) of the +X face red. cubeMap.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); cubeMap.Apply(); // Apply the stuff done to the Cubemap. } }