AvatarMask is used to mask out humanoid body parts and transforms.
They can be used when importing animation or in an animator controller layer.
| transformCount | Number of transforms. |
| AvatarMask | Creates a new AvatarMask. |
| AddTransformPath | Adds a transform path into the AvatarMask. |
| GetHumanoidBodyPartActive | Returns true if the humanoid body part at the given index is active. |
| GetTransformActive | Returns true if the transform at the given index is active. |
| GetTransformPath | Returns the path of the transform at the given index. |
| RemoveTransformPath | Removes a transform path from the AvatarMask. |
| SetHumanoidBodyPartActive | Sets the humanoid body part at the given index to active or not. |
| SetTransformActive | Sets the tranform at the given index to active or not. |
| SetTransformPath | Sets the path of the transform at the given index. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | El nombre del objeto. |
| GetInstanceID | Devuelve el id de la instancia del objeto. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Clona el objeto original y devuelve el clon. |
| bool | ¿Existe el objeto? |
| operator != | Compare si dos objetos se refieren a un objeto diferente. |
| operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |