public static void Destroy (Object obj, float t= 0.0F);


obj El objeto a destruir.
t La cantidad de tiempo opcional para demorarse antes de destruir el objeto.


Elimina un gameobject, componente o asset.

The object obj will be destroyed now or if a time is specified t seconds from now. If obj is a Component it will remove the component from the GameObject and destroy it. If obj is a GameObject it will destroy the GameObject, all its components and all transform children of the GameObject. Actual object destruction is always delayed until after the current Update loop, but will always be done before rendering.

// Kills the game object

// Removes this script instance from the game object Destroy(this);

// Removes the rigidbody from the game object Destroy(rigidbody);

// Kills the game object in 5 seconds after loading the object Destroy(gameObject, 5);

// When the user presses Ctrl, it will remove the script // named FooScript from the game object void Update() { if (Input.GetButton("Fire1") &amp;&amp; GetComponent<FooScript>()) { Destroy(GetComponent<FooScript>()); } }

Destroy (destruir) se hereda de la clase base UnityEngine.Object. Los usuarios JavaScript debería considerar hacer un llamado a UnityEngine.Object.Destroy, en vez de Object.Destroy para evitar que las referencias sean resueltas a la clase .Net System.Object.