public static void LogWarning (object message);
public static void LogWarning (object message, Object context);


message String u objeto a ser convertido a representación string para ser mostrado.
context Objeto al cual el mensaje se aplica.


Una variante de Debug.Log que registra un mensaje de advertencia a la consola.

When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object a warning occurs.

When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.

See Also: Debug.logger, ILogger, Logger.LogWarning.

using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private Transform transform;

void MyGameMethod() { if (transform == null) Debug.LogWarning("A warning assigned to this transform!", transform); } }