Esto se utiliza para renderizar parte de los alrededores del probe selectivamente.
If the GameObject's layerMask
AND the probe's cullingMask
is zero then the game object will be invisible from this probe.
See Layers for more information.
var probe = GetComponent.< ReflectionProbe > (); // Only render objects in the first layer (Default layer) when capturing the probe's texture probe.cullingMask = 1 << 0;
See Also: Camera.cullingMask.