Agrega una clase componente llamada className
al game object.
Use this function to change behaviour of objects on the fly.
You can also add script to game objects by passing in the name of the script class.
Some components require other components to exist in the same game object as well.
This function automatically adds any required components as well eg.
if you add a HingeJoint this will automatically add a Rigidbody as well.
using UnityEngine; using System.Collections;
public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent("SphereCollider") as SphereCollider; } }
Agrega una clase componente del tipo componentType
al game object. Los usuarios de C# pueden usar una versión genérica.
using UnityEngine; using System.Collections;
public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent(typeof(SphereCollider)) as SphereCollider; } }
Note that there is no RemoveComponent(), to remove a component, use Object.Destroy.
Versión genérica. Para más detalles, mira la página de Funciones genéricas.
using UnityEngine; using System.Collections;
public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent<SphereCollider>() as SphereCollider; } }