Version: 5.5
Method group is Obsolete

BuildAssetBundleOptions.CompleteAssets

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Obsolete

Descripción

Forces inclusion of the entire asset.

For example if you pass a Mesh into the BuildPipeline.BuildAssetBundle function and use CompleteAssets it would also include the game object and any animation clips in the same asset.

See Also: BuildPipeline.BuildAssetBundle.