La rotación del tensor de inercia.
If you don't set intertia tensor rotation from a script it will be calculated automatically from all colliders attached to the rigidbody.
// Resets the inertia tensor to be the coordinate system of the transform function ResetTensor() { GetComponent.<Rigidbody>().inertiaTensorRotation = Quaternion.identity; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void ResetTensor() { GetComponent<Rigidbody>().inertiaTensorRotation = Quaternion.identity; } }