This structure contains the frame information a Playable receives in Playable.PrepareFrame.
| dDeltaTime | Time difference between this frame and the preceding frame in double precision. |
| deltaTime | Time difference between this frame and the preceding frame. |
| dLastTime | Time difference between this frame and the preceding frame in double precision. |
| dTime | Current time at the start of the frame in double precision. |
| dtimeScale | Time speed multiplier in double precision. |
| lastTime | Last frame's start time. |
| time | Current time at the start of the frame. |
| timeScale | Time speed multiplier. 1 is normal speed, 0 is stopped. |
| updateId | Frame update counter. Can be used to know when to initialize your Playable (when updateid is 0). |