Sugiere un cambio
¡Éxito!
Gracias por ayudarnos a mejorar la calidad de la documentación de Unity. A pesar de que no podemos aceptar todas las sugerencias, leemos cada cambio propuesto por nuestros usuarios y actualizaremos los que sean aplicables.
Cerrar
No se puedo enviar
Por alguna razón su cambio sugerido no pudo ser enviado. Por favor <a>intente nuevamente</a> en unos minutos. Gracias por tomarse un tiempo para ayudarnos a mejorar la calidad de la documentación de Unity.
Cerrar
Cambiar al Manual
public static function
DelayedFloatField(
position:
Rect,
value: float,
style:
GUIStyle = EditorStyles.numberField):
float;
public static float
DelayedFloatField(
Rect position,
float
value,
GUIStyle style = EditorStyles.numberField);
public static function
DelayedFloatField(
position:
Rect,
label: string,
value: float,
style:
GUIStyle = EditorStyles.numberField):
float;
public static float
DelayedFloatField(
Rect position,
string
label,
float
value,
GUIStyle style = EditorStyles.numberField);
public static function
DelayedFloatField(
position:
Rect,
label:
GUIContent,
value: float,
style:
GUIStyle = EditorStyles.numberField):
float;
public static float
DelayedFloatField(
Rect position,
GUIContent label,
float
value,
GUIStyle style = EditorStyles.numberField);
Parámetros
position |
Rectangle on the screen to use for the float field. |
label |
Optional label to display in front of the float field. |
value |
The value to edit. |
style |
Optional GUIStyle. |
Valor de retorno
float
The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the float field.
Descripción
Make a delayed text field for entering floats.
Similar to EditorGUI.FloatField but will not return the new value until the user has pressed enter or focus is moved away from the float field.
Parámetros
position |
Rectangle on the screen to use for the float field. |
property |
The float property to edit. |
label |
Optional label to display in front of the float field. Pass GUIContent.none to hide label. |
Descripción
Make a delayed text field for entering floats.
Similar to EditorGUI.FloatField but will not return the new value until the user has pressed enter or focus is moved away from the float field.