The incoming Collider2D involved in the collision.
See Also: Clase Collider2D.
#pragma strict
function OnCollisionEnter2D(coll: Collision2D) {
// If the Collider2D component is enabled on the object we collided with if (coll.collider == true) { // Disables the Collider2D component coll.collider.enabled = false; } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour {
void OnCollisionEnter2D(Collision2D coll) { // If the Collider2D component is enabled on the object we collided with if (coll.collider == true) { // Disables the Collider2D component coll.collider.enabled = false; } } }