The default Inspector class for Terrain Layer.
Call Editor.CreateEditor with a TerrainLayer object to construct a TerrainLayerInspector object.
See Also: TerrainLayer.
| ApplyCustomUI | Applies the custom UI for the Terrain Layer object. |
| HasPreviewGUI | Returns true if the Terrain Layer has a preview GUI. |
| OnInspectorGUI | Draws the default Terrain Layer Inspector GUI. |
| OnPreviewGUI | Draws the default Terrain Layer preview GUI. |
| RenderStaticPreview | Draws the default Terrain Layer static preview. |
| serializedObject | Un SerializedObject representando el objeto u objetos siendo inspeccionados. |
| target | El objeto siendo inspeccionado. |
| targets | Un arreglo de todos los objetos siendo inspeccionados. |
| CreateInspectorGUI | Implement this method to make a custom UIElements inspector. |
| DrawDefaultInspector | Draws the built-in inspector. |
| DrawHeader | Llame esta función para dibujar el encabezado del editor. |
| DrawPreview | El primer punto de entrada para Preview Drawing. |
| GetInfoString | Implemente este método para mostrar información asset encima de la pre-visualización del asset. |
| GetPreviewTitle | Anule este método si desea cambiar la etiqueta del área de vista previa. |
| OnInteractivePreviewGUI | Implemente para crear su propia vista previa personalizada interactiva. Las vistas previas interactivas personalizadas se utilizan en el área de vista previa del inspector y el selector de objetos. |
| OnPreviewSettings | Anule este método si desea mostrar controles personalizados en el encabezado de la vista previa. |
| Repaint | Redraw any inspectors that shows this editor. |
| RequiresConstantRepaint | Checks if this editor requires constant repaints in its current state. |
| UseDefaultMargins | Anule este método en subclases para devolver false si no desea márgenes predeterminados. |
| ShouldHideOpenButton | Returns the visibility setting of the "open" button in the Inspector. |
| CreateCachedEditor | On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one. |
| CreateCachedEditorWithContext | Creates a cached editor using a context object. |
| CreateEditor | Crea un editor personalizado para targetObject o targetObjects. |
| CreateEditorWithContext | Make a custom editor for targetObject or targetObjects with a context object. |
| DrawFoldoutInspector | Draws the inspector GUI with a foldout header for target. |
| HasFrameBounds | Validates whether custom bounds can be calculated for this editor. |
| OnGetFrameBounds | Gets custom bounds for the target of this editor. |
| OnSceneGUI | Enables the Editor to handle an event in the Scene view. |
| finishedDefaultHeaderGUI | An event raised while drawing the header of the Inspector window, after the default header items have been drawn. |