struct in UnityEngine.Rendering.VirtualTexturing
Cambiar al ManualPer-layer properties of a ProceduralTextureRequest.
mipScanlineSize | Datasize (in bytes) of a single scanline of the tile's lower-resolution mip data for this layer, used for trilinear filtering. |
requiresCachedMip | Indicates that this request needs both the actual tile data as well as the corresponding data at the next lower-resolution mip. |
scanlineSize | Datasize (in bytes) of a single scanline of the tile data for this layer. |
GetData | Get a reference to the tile layer data to write texture data to. |
GetMipData | Get a reference to the tile layer mip date to write texture data to. |