Use IHVImageFormatImporter to modify Texture2D import settings for Textures in IHV (Independent Hardware Vendor) formats such as .DDS and .PVR from Editor scripts.
| filterMode | Modo de filtrado de la textura. |
| isReadable | Son los datos de la textura leíbles desde scripts. |
| streamingMipmaps | Enable mipmap streaming for this texture. |
| streamingMipmapsPriority | Relative priority for this texture when reducing memory size in order to hit the memory budget. |
| wrapMode | Texture coordinate wrapping mode. |
| wrapModeU | Texture U coordinate wrapping mode. |
| wrapModeV | Texture V coordinate wrapping mode. |
| wrapModeW | Texture W coordinate wrapping mode for Texture3D. |
| assetBundleName | Get or set the AssetBundle name. |
| assetBundleVariant | Get or set the AssetBundle variant. |
| assetPath | The path name of the asset for this importer. (Read Only) |
| importSettingsMissing | The value is true when no meta file is provided with the imported asset. |
| userData | Get or set any user data. |
| AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. |
| GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. |
| RemoveRemap | Removes an item from the map of external objects. |
| SaveAndReimport | Save asset importer settings if asset importer is dirty. |
| SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. |
| SupportsRemappedAssetType | Checks if the AssetImporter supports remapping the given asset type. |
| GetAtPath | Retrieves the asset importer for the asset at path. |