Funciones de utilidad de GameObject.
AreStaticEditorFlagsSet | Retorna ture si el pase en StaticEditorFlags está configurado en el GameObject especificado. |
EnsureUniqueNameForSibling | You can use this method after parenting one GameObject to another to ensure the child GameObject has a unique name compared to its siblings in the hierarchy. |
GetMonoBehavioursWithMissingScriptCount | Gets the number of MonoBehaviours with a missing script for the given GameObject. |
GetNavMeshArea | Obtiene el indice de la área navmesh para el GameObject. |
GetNavMeshAreaFromName | Obtiene el indice de la área navmesh del nombre de la área. |
GetNavMeshAreaNames | Obtiene todos los nombres del área navmesh. |
GetStaticEditorFlags | Obtiene el StaticEditorFlags del GameObject especificado. |
GetUniqueNameForSibling | You can use this method before instantiating a new sibling, or before parenting one GameObject to another, to ensure the new child GameObject has a unique name compared to its siblings in the hierarchy. |
ModifyMaskIfGameObjectIsHiddenForPrefabModeInContext | Use this method if a custom scene culling mask is needed for renderers that should be shown or hidden in a Scene view when Prefab Mode in Context is active. |
RemoveMonoBehavioursWithMissingScript | Removes the MonoBehaviours with a missing script from the given GameObject. |
SetNavMeshArea | Establece el área navmesh para el gameobject. |
SetParentAndAlign | Establece el padre y le da al hijo la misma capa y posición. |
SetStaticEditorFlags | Sets the StaticEditorFlags of the specified GameObject. |