class in UnityEditor.Experimental.TerrainAPI
/
Hereda de:ScriptableSingleton_1
Cambiar al ManualBase class for terrain painting tools.
Derive from this class to implement your own terrain painting tools.
using UnityEngine; using UnityEditor; using UnityEngine.Experimental.TerrainAPI;
namespace UnityEditor.Experimental.TerrainAPI { public class MyPaintHeightTool : TerrainPaintTool<MyPaintHeightTool> { Material m_Material = null; Material GetPaintMaterial() { if (m_Material == null) m_Material = new Material(Shader.Find("Hidden/Terrain/PaintHeight")); return m_Material; }
public override string GetName() { return "My Paint Height Tool"; }
public override string GetDesc() { return "Left click to raise.\n\nHold shift and left click to lower."; }
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { TerrainPaintUtilityEditor.ShowDefaultPreviewBrush(terrain, editContext.brushTexture, editContext.brushSize); }
public override bool OnPaint(Terrain terrain, IOnPaint editContext) { Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();
float rotationDegrees = 0.0f; BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, rotationDegrees); PaintContext paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds());
// apply brush Vector4 brushParams = new Vector4(editContext.brushStrength * 0.01f, 0.0f, 0.0f, 0.0f); mat.SetTexture("_BrushTex", editContext.brushTexture); mat.SetVector("_BrushParams", brushParams); TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.RaiseLowerHeight);
TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - MyPaintHeightTool"); return false; } } }
GetDesc | Retrieves the description of the custom terrain tool. |
GetName | Retrieves the name of the custom terrain tool. |
OnDisable | Called when the tool is destroyed. |
OnEnable | Called when the tool is created. |
OnEnterToolMode | Called when the tool is activated. |
OnExitToolMode | Called when the tool becomes inactive. |
OnInspectorGUI | Custom terrain tool OnInspectorGUI callback. |
OnPaint | Custom terrain tool paint callback. |
OnSceneGUI | Custom terrain tool OnSceneGUI callback. |
instance | Gets the instance of the Singleton. Unity creates the Singleton instance when this property is accessed for the first time. If you use the FilePathAttribute, then Unity loads the data on the first access as well. |
Save | Saves the current state of the ScriptableSingleton. |
GetFilePath | Get the file path where this ScriptableSingleton is saved to. |