Clase para manejar cube maps, Utilice esta para crear o modificar cube map assets.
| desiredMipmapLevel | The mipmap level that the streaming system would load before memory budgets are applied. |
| format | El formato de los datos de pixel en la textura (Lectura solamente). |
| loadedMipmapLevel | The mipmap level that is currently loaded by the streaming system. |
| loadingMipmapLevel | The mipmap level that the mipmap streaming system is in the process of loading. |
| requestedMipmapLevel | The mipmap level to load. |
| streamingMipmaps | Determines whether mipmap streaming is enabled for this Texture. |
| streamingMipmapsPriority | Sets the relative priority for this Texture when reducing memory size to fit within the memory budget. |
| Cubemap | Crea una nueva textura cubemap vacía. |
| Apply | Realmente aplica todos los cambios SetPixel y SetPixels previos. |
| ClearRequestedMipmapLevel | Resets the requestedMipmapLevel field. |
| GetPixel | Retorna color de pixel en coordenadas (face, x, y). |
| GetPixelData | Gets raw data from a Texture for reading or writing. |
| GetPixels | Retorna colores de pixel de una cara cubemap. |
| IsRequestedMipmapLevelLoaded | Checks to see whether the mipmap level set by requestedMipmapLevel has finished loading. |
| SetPixel | Define un color pixel en coordenadas (face, x, y). |
| SetPixelData | Set pixel values from raw preformatted data. |
| SetPixels | Define los colores pixel de una cara cubemap. |
| SmoothEdges | Realiza un suavizado cerca de las regiones con borde. |
| UpdateExternalTexture | Updates Unity cubemap to use different native cubemap texture object. |
| CreateExternalTexture | Creates a Unity cubemap out of externally created native cubemap object. |