Unity Camera Editor.
This is the Unity Camera Editor class. If you want to write your own custom Camera Editor you can extend this class and override the OnInspectorGUI function.
settings | Settings for the camera editor. |
OnDestroy | See ScriptableObject.OnDestroy. |
OnDisable | See ScriptableObject.OnDisable. |
OnEnable | See ScriptableObject.OnEnable. |
OnInspectorGUI | Ver Editor.OnInspectorGUI. |
OnSceneGUI | See Editor.OnSceneGUI. |
serializedObject | Un SerializedObject representando el objeto u objetos siendo inspeccionados. |
target | El objeto siendo inspeccionado. |
targets | Un arreglo de todos los objetos siendo inspeccionados. |
CreateInspectorGUI | Implement this method to make a custom UIElements inspector. |
DrawDefaultInspector | Draws the built-in inspector. |
DrawHeader | Llame esta función para dibujar el encabezado del editor. |
DrawPreview | El primer punto de entrada para Preview Drawing. |
GetInfoString | Implemente este método para mostrar información asset encima de la pre-visualización del asset. |
GetPreviewTitle | Anule este método si desea cambiar la etiqueta del área de vista previa. |
HasPreviewGUI | Anule este método en las sub-classes si usted implementa OnPreviewGUI. |
OnInteractivePreviewGUI | Implemente para crear su propia vista previa personalizada interactiva. Las vistas previas interactivas personalizadas se utilizan en el área de vista previa del inspector y el selector de objetos. |
OnPreviewGUI | Implement to create your own custom preview for the preview area of the inspector, the headers of the primary editor, and the object selector. |
OnPreviewSettings | Anule este método si desea mostrar controles personalizados en el encabezado de la vista previa. |
RenderStaticPreview | Override this method if you want to render a static preview. |
Repaint | Redraw any inspectors that shows this editor. |
RequiresConstantRepaint | Checks if this editor requires constant repaints in its current state. |
UseDefaultMargins | Anule este método en subclases para devolver false si no desea márgenes predeterminados. |
ShouldHideOpenButton | Returns the visibility setting of the "open" button in the Inspector. |
CreateCachedEditor | On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one. |
CreateCachedEditorWithContext | Creates a cached editor using a context object. |
CreateEditor | Crea un editor personalizado para targetObject o targetObjects. |
CreateEditorWithContext | Make a custom editor for targetObject or targetObjects with a context object. |
DrawFoldoutInspector | Draws the inspector GUI with a foldout header for target. |
HasFrameBounds | Validates whether custom bounds can be calculated for this editor. |
OnGetFrameBounds | Gets custom bounds for the target of this editor. |
finishedDefaultHeaderGUI | An event raised while drawing the header of the Inspector window, after the default header items have been drawn. |