AvatarMask is used to mask out humanoid body parts and transforms.
They can be used when importing animation or in an animator controller layer.
| transformCount | Number of transforms. |
| AvatarMask | Creates a new AvatarMask. |
| AddTransformPath | Adds a transform path into the AvatarMask. |
| GetHumanoidBodyPartActive | Returns true if the humanoid body part at the given index is active. |
| GetTransformActive | Returns true if the transform at the given index is active. |
| GetTransformPath | Returns the path of the transform at the given index. |
| RemoveTransformPath | Removes a transform path from the AvatarMask. |
| SetHumanoidBodyPartActive | Sets the humanoid body part at the given index to active or not. |
| SetTransformActive | Sets the tranform at the given index to active or not. |
| SetTransformPath | Sets the path of the transform at the given index. |