Reverb Zones are used when you want to create location based ambient effects in the Scene.
As the Audio Listener moves into a Reverb Zone, the ambient effect associated with the zone is gradually applied.
At the max distance there is no effect and at the min distance the effect is fully applied.
For example you can gradually change your character's footsteps sounds and create the
feeling like you where entering into a cavern, going trough a room,
swimming underwater, etc.
You can always mix reverb zones to have combined effects.
For more info check Reverb Zones in the manual.
decayHFRatio | High-frequency to mid-frequency decay time ratio. |
decayTime | Reverberation decay time at mid frequencies. |
density | Value that controls the modal density in the late reverberation decay. |
diffusion | Value that controls the echo density in the late reverberation decay. |
HFReference | Reference high frequency (hz). |
LFReference | Reference low frequency (hz). |
maxDistance | The distance from the centerpoint that the reverb will not have any effect. Default = 15.0. |
minDistance | The distance from the centerpoint that the reverb will have full effect at. Default = 10.0. |
reflections | Early reflections level relative to room effect. |
reflectionsDelay | Initial reflection delay time. |
reverb | Late reverberation level relative to room effect. |
reverbDelay | Late reverberation delay time relative to initial reflection. |
reverbPreset | Set/Get reverb preset properties. |
room | Room effect level (at mid frequencies). |
roomHF | Relative room effect level at high frequencies. |
roomLF | Relative room effect level at low frequencies. |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
isActiveAndEnabled | Has the Behaviour had active and enabled called? |
gameObject | El game object que tiene este componente adjunto. Un componente siempre está adjunto a un game object. |
tag | El tag de este game object. |
transform | The Transform attached to this GameObject. |
BroadcastMessage | Llama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos. |
CompareTag | ¿Este game object está etiquetado con tag? |
GetComponent | Returns the component of Type type if the GameObject has one attached, null if it doesn't. Will also return disabled components. |
GetComponentInChildren | Retorna el componente de tipo type en el GameObject o cualquiera de sus hijos utilizando depth first search (busqueda de profundidad). |
GetComponentInParent | Retorna el componente de tipo type en el GameObject o cualquiera de sus padres. |
GetComponents | Retorna todos los componentes de tipo type en el GameObject. |
GetComponentsInChildren | Retorna todos los componentes de tipo type en el GameObject o cualquiera de sus hijo. |
GetComponentsInParent | Retorna todos los componentes de tipo type en el GameObject o cualquiera de sus padres. |
SendMessage | Llama al método denominado methodName en cada MonoBehaviour de este game object. |
SendMessageUpwards | Llama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour. |
TryGetComponent | Gets the component of the specified type, if it exists. |