Audio importer lets you modify AudioClip import settings from editor scripts.
Settings of this class match the ones exposed in Audio Import Settings.
ambisonic | When this flag is set, the audio clip will be treated as being ambisonic. |
defaultSampleSettings | The default sample settings for the AudioClip importer. |
forceToMono | Force audioclips to mono? |
loadInBackground | Corresponding to the "Load In Background" flag in the AudioClip inspector, when this flag is set, the loading of the clip will happen delayed without blocking the main thread. |
preloadAudioData | Precarga los datos de audio del clip cuando el asset del clip se carga. Cuando esta bandera está apagada (off), los scripts tienen que llamara a AudioClip.LoadAudioData() para cargar los datos antes de que el clip se reproduzca. Las propiedades como el largo (lenght), los canales (channels) y el formato (format) estarán disponibles antes de que los datos se carguen. |
ClearSampleSettingOverride | Clears the sample settings override for the given platform. |
ContainsSampleSettingsOverride | Returns whether a given build target has its sample settings currently overridden. |
GetOverrideSampleSettings | Return the current override settings for the given platform. |
SetOverrideSampleSettings | Sets the override sample settings for the given platform. |
assetBundleName | Get or set the AssetBundle name. |
assetBundleVariant | Get or set the AssetBundle variant. |
assetPath | The path name of the asset for this importer. (Read Only) |
importSettingsMissing | The value is true when no meta file is provided with the imported asset. |
userData | Get or set any user data. |
AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. |
GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. |
RemoveRemap | Removes an item from the map of external objects. |
SaveAndReimport | Save asset importer settings if asset importer is dirty. |
SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. |
SupportsRemappedAssetType | Checks if the AssetImporter supports remapping the given asset type. |
GetAtPath | Retrieves the asset importer for the asset at path. |