public void SetLookAtClampWeight (float weight);

Parámetros

weightThe LookAt clamp weight.

Descripción

Sets the LookAt clamp weight.

0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped (look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).

See Also: SolveIK, SetLookAtPosition.