Gira el transform alrededor del axis
pasando a través del point
en coordenadas del mundo por angle
grados.
Esto modifica tanto la posición y la rotación del transform.
using UnityEngine;
//Attach this script to a GameObject to rotate around the target position. public class Example : MonoBehaviour { //Assign a GameObject in the Inspector to rotate around public GameObject target;
void Update() { // Spin the object around the target at 20 degrees/second. transform.RotateAround(target.transform.position, Vector3.up, 20 * Time.deltaTime); } }