public void RotateAround (Vector3 point, Vector3 axis, float angle);

Descripción

Gira el transform alrededor del axis pasando a través del point en coordenadas del mundo por angle grados.

Esto modifica tanto la posición y la rotación del transform.

using UnityEngine;

//Attach this script to a GameObject to rotate around the target position. public class Example : MonoBehaviour { //Assign a GameObject in the Inspector to rotate around public GameObject target;

void Update() { // Spin the object around the target at 20 degrees/second. transform.RotateAround(target.transform.position, Vector3.up, 20 * Time.deltaTime); } }