| u | U normalized coordinate to access a pixel. |
| v | V normalized coordinate to access a pixel. |
| w | W normalized coordinate to access a pixel. |
| mipLevel | The mipmap level to be accessed. |
Color The colors to return by bilinear filtering.
Returns the filtered pixel color that represents one mip level of the 3D texture at normalized coordinates (u,v,w).
Coordinates u, v, and w go from 0.0 to 1.0. Texture3D.GetPixelBilinear works in a similar way to Texture2D.GetPixelBilinear(), but with an extra w coordinate. Also, the bounds are expanded to width, height, and depth.
See Also: SetPixel, SetPixels, SetPixels32, GetPixel, GetPixels, GetPixels32, Apply functions.