public void Simulate (float t);
public void Simulate (float t, bool withChildren= true);
public void Simulate (float t, bool withChildren= true, bool restart= true);
public void Simulate (float t, bool withChildren= true, bool restart= true, bool fixedTimeStep= true);

Parámetros

tTime period in seconds to advance the ParticleSystem simulation by. If restart is true, the ParticleSystem will be reset to 0 time, and then advanced by this value. If restart is false, the ParticleSystem simulation will be advanced in time from its current state by this value.
withChildrenFast-forward all child Particle Systems as well.
restartRe-inicia y se empieza desde el inicio.
fixedTimeStepSolamente actualiza el sistema en intervalos fijos, basándose en el valor en "Fixed Time" en las opciones de Tiempo.

Descripción

Fast-forwards the Particle System by simulating particles over the given period of time, then pauses it.

Mirar también: funciones Play, Pause