Descripción

The bounding box encloses the current Renderer and all the relevant Renderers down the hierarchy, in local space.

Only Renderers that have the Light Probes property set to Use Proxy Volume are taken into account. The interpolated Light Probe positions are generated in the local-space of the Renderer inside the resulting bounding box. If a Renderer component isn’t attached to the GameObject, a default bounding box is generated.