Component.GetComponentsInChildren

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public Component[] GetComponentsInChildren (Type t, bool includeInactive);

Parámetros

tEl tipo de Component para recuperar.
includeInactiveShould Components on inactive GameObjects be included in the found set? includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless.

Descripción

Retorna todos los componentes de tipo type en el GameObject o cualquiera de sus hijo.

using UnityEngine;

public class GetComponentsInChildrenExample : MonoBehaviour { public Component[] hingeJoints;

void Start() { hingeJoints = GetComponentsInChildren<HingeJoint>();

foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }

public T[] GetComponentsInChildren (bool includeInactive);

Parámetros

includeInactiveShould Components on inactive GameObjects be included in the found set? includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless.

Valor de retorno

T[] Una lista de los componentes encontrados que coincidan con el tipo especificado.

Descripción

Generic version of this method.


public T[] GetComponentsInChildren ();

Valor de retorno

T[] Una lista de los componentes encontrados que coincidan con el tipo especificado.

Descripción

Generic version of this method.