public void GetTangents (List<Vector4> tangents);


tangentsA list of tangents to populate.


Gets the tangents of the Mesh.

The tangent at each index corresponds to the vertex with the same index.

Use this method instead of tangents if you control the life cycle of the list passed in and you want to avoid allocating a new array with every access.

See Also: AcquireReadOnlyMeshData function.