public void SetConstantBuffer (string name, ComputeBuffer value, int offset, int size);
public void SetConstantBuffer (int nameID, ComputeBuffer value, int offset, int size);
public void SetConstantBuffer (string name, GraphicsBuffer value, int offset, int size);
public void SetConstantBuffer (int nameID, GraphicsBuffer value, int offset, int size);

Parámetros

nameThe name of the constant buffer to override.
valueThe buffer to override the constant buffer values with.
offsetOffset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.MinConstantBufferAlignment, or 0 if that value is 0.
sizeThe number of bytes to bind.
nameIDThe shader property ID of the constant buffer to override.

Descripción

Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.