GameObject.GetComponentInChildren

Cambiar al Manual
public Component GetComponentInChildren (Type type);
public Component GetComponentInChildren (Type type, bool includeInactive);

Parámetros

typeEl tipo de Component para recuperar.

Valor de retorno

Component Un componente del tipo que coinciden, si se encuentra.

Descripción

Devuelve el componente del tipo type en el GameObject o en alguno de sus hijos usando búsqueda de primero en profundidad.

Un componente es retornado si solo se encuentra en un GameObject activo.

using UnityEngine;

public class GetComponentInChildrenExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any child object

void Start() { HingeJoint hinge = gameObject.GetComponentInChildren(typeof(HingeJoint)) as HingeJoint;

if (hinge != null) hinge.useSpring = false; else { // Try again, looking for inactive GameObjects HingeJoint hingeInactive = gameObject.GetComponentInChildren(typeof(HingeJoint), true) as HingeJoint;

if (hingeInactive != null) hingeInactive.useSpring = false; } } }

public T GetComponentInChildren (bool includeInactive= false);

Valor de retorno

T Un componente del tipo que coinciden, si se encuentra.

Descripción

Generic version of this method.

using UnityEngine;

public class GetComponentInChildrenExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any child object

void Start() { HingeJoint hinge = gameObject.GetComponentInChildren<HingeJoint>();

if (hinge != null) hinge.useSpring = false; else { // Try again, looking for inactive GameObjects HingeJoint hingeInactive = gameObject.GetComponentInChildren<HingeJoint>(true) as HingeJoint;

if (hingeInactive != null) hingeInactive.useSpring = false; } } }