| faceSize | Cubemap face size in pixels. | 
| cubemapCount | Number of elements in the cubemap array. | 
| format | Format of the pixel data. | 
| mipmap | Deberían los mipmaps ser creados? | 
| linear | La textura contiene datos sin-color (ej.no hace una conversión del espacio de color cuando muestrea)? Lo predeterminado es false. | 
Create a new cubemap array.
Usually you will want to set the colors of the cubemaps after creating it. Use SetPixels, SetPixels32 or Graphics.CopyTexture functions for that.