The Fog effect overlays a color onto objects depending on how far away they are from the Camera. This simulates fog or mist in outdoor environments and can also hide the clipping of objects when a Camera’s far clip plane moves forward for performance.
The Fog effect creates screen-space fog based on the Camera’s depth texture. Fog settings are on the Scene tab of the Lighting window (menu: Window > Rendering > Lighting).
For further information on how to use Deferred Fog in Unity, refer to the Deferred Fog documentation in the Post Processing package.
2019–05–07 Page published
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